// Copyright (c) 2010, Anthony Cassidy
// All rights reserved.
// 
// Redistribution and use in source and binary forms, with or without modification, are 
// permitted provided that the following conditions are met:
// 
//     * Redistributions of source code must retain the above copyright notice, this list 
//         of conditions and the following disclaimer.
//     * Redistributions in binary form must reproduce the above copyright notice, this 
//         list of conditions and the following disclaimer in the documentation and/or 
//         other materials provided with the distribution.
//     * Neither the name of the AntsAdventureGameCreator nor the names of its contributors 
//         may be used to endorse or promote products derived from this software without 
//         specific prior written permission.
// 
// 
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY 
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES 
// OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT 
// SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF 
// THE POSSIBILITY OF SUCH DAMAGE.
#pragma once
#include "KeywordRegistry.h"
#include "RoomRegistry.h"
#include "IEventHandlers.h"
#include "AntsApi.h"
#include "ClientOnlyInclude.h"



/*!
Rooms are defined using the ROOMDECLARATION(<i>roomname</i>) define.
For example:
@code
ROOMDECLARATION("RoomName");
@endcode

The string parameter "RoomName" is used for two things:
- One is the folder to look in to find the graphics
- and the other is as a way to indentify the room in the API.
For example if you want to switch to a room declared
with the name "Bathroom", then you would use the api call.
Room::EnterRoom("Bathroom");
*/

#define ROOMDECLARATION(roomkeyword) \
class roomkeyword : public IEventHandlers \
{\
 void OnCommandLineExecute(int verb, QString a, QString b, int x=0, int y=0);\
 QString OnDebugMenuExtension(int i, bool isNameToBeReturned);\
 void OnEnterRoom(QString roomName);\
 void OnExitRoom(QString roomName);\
 void OnInitializeRoom(QString roomName);\
 void OnEveryTick();\
 QString roomkeyword::Folder(){ \
                                return #roomkeyword;\
                            }\
int NumberOfResourceRooms(void){ return 0;}\
QString ResourceRoomAt(int){ return "";}\
}


/*! 
@file ROOMDECLARATION.h
*/



